About Me
The Droid You're Looking for!
![Picture](/uploads/1/7/2/9/17292390/1381791437.jpg)
Above all I am creative individual and a problem solver. My creativity expresses itself mostly through 3D art and I consider myself a generalist with strengths in modeling and texturing. I also excel in sketching concepts and outlining plans for the creations of mobile apps. I am a strong team player who has been repeatedly trusted to work both remotely and on site. I strive to provide dependable, honest, and high quality work.
While I am looking for consistent work, I have found myself contracting since graduating college. I desire to find a workplace that will challenge me to grow as an artist, while providing me the opportunity to enjoy the process of creating quality work. I hope that my future employer has room for growth because I plan on exceeding expectations.
While I am looking for consistent work, I have found myself contracting since graduating college. I desire to find a workplace that will challenge me to grow as an artist, while providing me the opportunity to enjoy the process of creating quality work. I hope that my future employer has room for growth because I plan on exceeding expectations.
Resume
Work Experience
Legacy Custom Pavers is a Dallas based landscaping company that specializes in the installation of interlocking pavestones for both home owners and Corporations.
- Created Images using Depiction Hardscape Imaging software that aided in the security of the customer and the speed of sales
- Provided Technical expertise and guidance in the creation of the previsualization pipeline.
Environment: Depiction Hardscape Imaging Software, Photoshop
Megaphone Studios is a Casino game and App Developer based in the Dallas Area. The studio is working to create their first game.
- Creation of 3D Models for iPhone gaming applications
- Participation in Game development, design, research and written documentation
- Researched devised marketing strategies for acquiring b2b Sales
- Assisted in market research for possible new applications
Environment: Autodesk Maya, Autodesk Max, Photoshop, Dropbox, Assembla
PlasticCardMonster.com is a printing company that specializes in 30mil plastic cards that range in use from gift cards to business cards.
- In charge of multiple clients accounts
- Designed cards when asked by clients
- Insured quality and reduced confusion by going above and beyond to assist the customer through the production pipeline
Environment: Illustrator, Photoshop, Sales, Customer Service
Nexrage is a small indie studio who recently released a game called AGE OF THRONES on the Google Play and App Store.
- Modeled and textured 3D Tower assets for AGE OF THRONES mobile game.
- Worked with a remote team via email and online storage to complete work.
Environment: Maya, 3ds Max, Sculptris, Photoshop, Dropbox
Trivie inc. is a ios game developer, made up of a small team of 7-8 seasoned industry professionals.
The team worked to create a asynchronous trivia game called trivie that you can play with your friends.
The team worked to create a asynchronous trivia game called trivie that you can play with your friends.
- Black and grey Box test their game
- Create, modify, and manage test plans, smoke tests, and checklists created in Hansoft's backlog
- Answer customer email comments tracking technical errors that we couldn't account for in normal testing
Environment: Hansoft, Xcode, TestFlight, Google Docs
Game Circus is an iOS and Android developer which composed a team of about 45 people.
The team worked on 4 games plus multiple clones of their most popular game called Coin Dozer.
The team worked on 4 games plus multiple clones of their most popular game called Coin Dozer.
- Black box tested multiple games for bugs, and confirmed bugs were fixed
- Opened tickets so the developers would know to implement fixes
Environment: Mac, Google Docs, JIRA, Xcode, iTunes, iBackupBot
Mashiyu Studios is a independent gaming studio and developer that is working to create an MMORPG called ANARIA ONLINE.
- Created 3D environment and weapon assets for Anaria online
- Worked with a remote team via email and online storage to complete work.
Environment: Maya, Photoshop, Dropbox
Education
Technical Skills
Photoshop
Autodesk Maya Autodesk Max ZBrush Illustrator |
Microsoft Office
Tree [D] Speed Tree Roadkill TortoiseSVN Make Human |
HTML/CSS
JIRA Hansoft Assembla After Effects Crazy Bump |
XNormal
Google Docs Team Work U.D.K. Subversion |
Released Titles
![Picture](/uploads/1/7/2/9/17292390/7647646.jpg?234)
Age of Thrones is a medieval-fantasy tower defense game like no other by Nexrage (indie team). Fight against waves of orcs, dragons, trolls, undead and more dark creatures to defeat the Dark Lord of Thrones and save the kingdom of Armos!
Age of Thrones is a free-style tower defense/strategy game that lets you make your own path, and control how you want to defeat the enemy! Design your own path to victory with 16 different types of towers, spells, and talent trees. Build towers, castles and use hero spells to glory!
Released September 2013
Age of Thrones is a free-style tower defense/strategy game that lets you make your own path, and control how you want to defeat the enemy! Design your own path to victory with 16 different types of towers, spells, and talent trees. Build towers, castles and use hero spells to glory!
Released September 2013
Recommendations
Isaac Karth
-Digital Artist & Game Designer
![Picture](/uploads/1/7/2/9/17292390/8207277.jpg?121)
"James was one of our artists on our recent team project, helping us build an RTS from scratch in a semester. As the Art Director, I appreciated his reliable presence and consistent output. He gracefully handled large assignments and delivered quality results. Particularly, he is responsible for my favorite texture job in the game. I was able to watch his growth and...more"
June 8, 2011, Isaac studied with James at The University of Texas at Dallas
June 8, 2011, Isaac studied with James at The University of Texas at Dallas
Timothée Besset
-Director - Server Development at Trivie, inc.
![Picture](/uploads/1/7/2/9/17292390/2733580.jpg?150)
"James joined us as we started a QA effort ahead of Trivie's first release. He was a great fit with the team and he picked up the most important aspects of our testing needs immediately. He is organized and a fast learner, I expect he will be a solid addition to any QA group."
September 11, 2012, Timothée worked directly with James at Trivie
September 11, 2012, Timothée worked directly with James at Trivie