NOMAD
Development DetailsDevelopment Time: 2 Semesters
Engine: Neo-Axis Team Size: -Semester 1: 15-17 Members -Semester 2: 5 Members Software's Used: - Photoshop - Autodesk Maya - Neo-Axis engine - Zbrush |
ResponsibilitiesFirst Semester- Concept artist
- 3D model/Texture Artist Assets Modeled - Mobile home - Mobile Factory - Mining unit Assets Textured - Mobile home - Mobile Factory - Mining unit - Wasp aircraft Second Semester * Artist
Assets Modeled and Textured: - Plant Main Hub - Plant Roots - Environment Assets (mountains and rocks) - User interface * Game Designer - Developed a table top Prototype before moving to digital - Helped in balancing the original game - User interface * Level Designer - Updated textures - Used level creator to strategically place terrain items |